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This article is about the mathematical construct. For other uses, see Plane.
Two intersecting planes in three-dimensional space
In mathematics, a plane is a two-dimensional manifold or surface that is perfectly flat. Informally, it can be thought of as an infinitely vast and infinitesimally thin sheet oriented in some space. Formally, it is an affine space of dimension two.
When working in two-dimensional Euclidean space, the definite article is used, the plane, to refer to the whole space. Many fundamental tasks in geometry, trigonometry, and graphing are performed in two-dimensional space, or in other words, in the plane. A lot of mathematics can be and has been performed in the plane, notably in the areas of geometry, trigonometry, graph theory and graphing.
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In Euclidean space a plane is a surface such that, given any two distinct points on the surface, the surface also contains the unique straight line that passes through those points.
The fundamental structure of two such planes will always be the same. In mathematics this is described as topological equivalence. Informally though, it means that any two planes look the same.
A plane can be uniquely determined by any of the following (sets of) objects:
This section is specifically concerned with planes embedded in three dimensions: specifically, in â„3.
In three-dimensional Euclidean space, we may exploit the following facts that do not hold in higher dimensions:
In a three-dimensional space, another important way of defining a plane is by specifying a point and a normal vector to the plane.
Let be the point we wish to lie in the plane, and let be a nonzero normal vector to the plane. The desired plane is the set of all points such that
If we write , and d as the dot product , then the plane is determined by the condition , where a, b, c and d are real numbers and a,b, and c are not all zero.
Alternatively, a plane may be described parametrically as the set of all points of the form where s and t range over all real numbers, and , and are given vectors defining the plane. points from the origin to an arbitrary point on the plane, and and can be visualized as starting at and pointing in different directions along the plane. and can, but do not have to be perpendicular (but they cannot be collinear).
x - x_1 & y - y_1 & z - z_1 \\ x_2 - x_1 & y_2 - y_1& z_2 - z_1 \\ x_3 - x_1 & y_3 - y_1 & z_3 - z_1 \end{vmatrix} =\begin{vmatrix} x - x_1 & y - y_1 & z - z_1 \\ x - x_2 & y - y_2 & z - z_2 \\ x - x_3 & y - y_3 & z - z_3 \end{vmatrix} = 0.
This system can be solved using Cramer\'s Rule and basic matrix manipulations. Let . Then,
1 & y_1 & z_1 \\ 1 & y_2 & z_2 \\ 1 & y_3 & z_3 \end{vmatrix}
x_1 & 1 & z_1 \\ x_2 & 1 & z_2 \\ x_3 & 1 & z_3 \end{vmatrix}
x_1 & y_1 & 1 \\ x_2 & y_2 & 1 \\ x_3 & y_3 & 1 \end{vmatrix}.
These equations are parametric in d. Setting d equal to any non-zero number and substituting it into these equations will yield one solution set.
A suitable normal vector is given by the cross product and the point can be taken to be any of given points or .
For a plane and a point not necessarily lying on the plane, the shortest distance from to the plane is
It follows that lies in the plane if and only if D=0.
If meaning that a, b and c are normalized then the equation becomes
Given intersecting planes described by and , the line of intersection is perpendicular to both and and thus parallel to .
If we further assume that and are orthonormal then the closest point on the line of intersection to the origin is .
Given two intersecting planes described by and , the dihedral angle between them is defined to be the angle between their normal directions:
In addition to its familiar geometric structure, with isomorphisms that are isometries with respect to the usual inner product, the plane may be viewed at various other levels of abstraction. Each level of abstraction corresponds to a specific category.
At one extreme, all geometrical and metric concepts may be dropped to leave the topological plane, which may be thought of as an idealised homotopically trivial infinite rubber sheet, which retains a notion of proximity, but has no distances. The topological plane has a concept of a linear path, but no concept of a straight line. The topological plane, or its equivalent the open disc, is the basic topological neighbourhood used to construct surfaces (or 2-manifolds) classified in low-dimensional topology. Isomorphisms of the topological plane are all continuous bijections. The topological plane is the natural context for the branch of graph theory that deals with planar graphs, and results such as the four color theorem.
The plane may also be viewed as an affine space, whose isomorphisms are combinations of translations and non-singular linear maps. From this viewpoint there are no distances, but colinearity and ratios of distances on any line are preserved.
Differential geometry views a plane as a 2-dimensional real manifold, a topological plane which is provided with a differential structure. Again in this case, there is no notion of distance, but there is now a concept of smoothness of maps, for example a differentiable or smooth path (depending on the type of differential structure applied). The isomorphisms in this case are bijections with the chosen degree of differentiability.
In the opposite direction of abstraction, we may apply a compatible field structure to the geometric plane, giving rise to the complex plane and the major area of complex analysis. The complex field has only two isomorphisms that leave the real line fixed, the identity and conjugation.
In the same way as in the real case, the plane may also be viewed as the simplest, one-dimensional (over the complex numbers) complex manifold, sometimes called the complex line. However, this viewpoint contrasts sharply with the case of the plane as a 2-dimensional real manifold. The isomorphisms are all conformal bijections of the complex plane, but the only possibilities are maps that correspond to the composition of a multiplication by a complex number and a translation.
In addition, the Euclidean geometry (which has zero curvature everywhere) is not the only geometry that the plane may have. The plane may be given a spherical geometry by using the stereographic projection. This can be thought of as placing a sphere on the plane (just like a ball on the floor), removing the top point, and projecting the sphere onto the plane from this point). This is one of the projections that may be used in making a flat map of part of the Earth\'s surface. The resulting geometry has constant positive curvature.
Alternatively, the plane can also be given a metric which gives it constant negative curvature giving the hyperbolic plane. The latter possibility finds an application in the theory of special relativity in the simplified case where there are two spatial dimensions and one time dimension. (The hyperbolic plane is a timelike hypersurface in three-dimensional Minkowski space.)
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